An open-source code that can immediately spot suspected submarines in sonar returns. A heads-up display for surface warfare officers. A ship crew that came up with 60 solutions.
Those projects won their makers the inaugural SECNAV innovation awards, with prizes ranging from choice orders to $5,000.
Three of the nine categories were won by active-duty sailors. They spoke to Navy Times about their award-winning projects and what's next:
Enlisted Innovator: Chief Sonar Technician (Surface) (SW) Benjamin Lebron, Destroyer Fitzgerald; Yokosuka, Japan
Lebron, who served six years in the Army before his discharge in 2000, was determined to get back into the military after 9/11. The Army offered to let him return as a public affairs photographer, but a Navy recruiter offered him a job that was more in the fight, he said.
Now on his third Japan-based ship, the 39-year-old Lebron has rewritten the way his division analyzes sonar data.
"We’ve had these really archaic methods of doing things," since the end of the Cold War, he said, when anti-submarine warfare was a hot topic. "Right now in my sonar control room, I have a computer that moves slide-rule plastic discs. It was copywritten in 1974."
Lebron figured there had to be a faster way to analyze his data.
"I’m spending the majority of my time constructing these plots and drawing out these lines and these circles and these graphs," he said.
So he started with an Excel spreadsheet that he programmed to crunch the numbers. But you need Microsoft Office to run it, he said, so he converted the algorithm to code, which only requires an internet browser.
Dubbed the Single Leg Bearing Range, the code can spot sonar returns that look like submarine movements instantly.
"My project automates all that stuff, so I can focus on analyzing that information," he said. "What does that circle mean, what does line mean? Instead of spending time drawing it."
Lebron taught himself to code by Google search, which brought him to online resources like Khan Academy to get the math right, and Code Academy to show him how to put together the lines.
Now he can tweak it to do whatever he tells it to do, and apply it to other ships.
"My buddies have written me back and been like, 'Hey, this is pretty good. Can you make it do this?' And I’m like, "Yeah, give me a couple days."
Lebron is deciding whether to take a specialized training opportunity or an innovation fellowship as his prize, he said.
Innovation Leadership: Cmdr. Jeffrey Heames, CO of the destroyer Preble; Honolulu, Hawaii
After taking command of the Hawaii-based ship in 2014, Heames released a ship-wide instruction, specifically asking his crew to come to him with their suggestions.
A former enlisted electronic warfare technician who's served for 24 years, Heames was recognized for leading an innovative command that incubated almost 60 sailor-generated ideas.
"Most ships do that. Most units are looking at ways to innovate," he said in a phone interview. "I think we just had a program that was very, very effective in that it produced a large number of ideas and concepts, and some of them were very useful."
Those concepts and proposals were mostly geared toward improving warfighting, tactics and performance as a whole. Many of them are classified, he said, but involved re-purposing existing systems for different applications.
For example, he said, a junior nuclear-trained officer suggested using the Navy Nuclear Power Program's root cause analysis process beyond looking at failures, and applying the same principles to areas of the command that are under-performing.
"There is a spillover effect," Heames said of his instruction. "Even though we were focused on tactical warfighting and operational performance, the spillover into safety innovations, process improvements or other areas is just a natural thing."
Another idea came from two E-4s, an E-5 and an E-7, he added, and he initially rejected it. But they kept bringing it to him, and now it's one of the most significant proposals he's gotten.
"I think it was just having a culture where they can come to me, and they can push back and say, 'No wait, Captain. I think this is really a good idea,' " Heames said.
Though he was offered a choice of prizes, a spokeswoman confirmed, he ultimately decided not to accept any reward.
Innovation Scholar: Lt. Brendan Geoghehan, 7th Fleet; Yokosuka, Japan
Geoghehan, 28, is the first to admit that his project has no practical Navy application for the foreseeable future. But it could be a game-changer — a heads-up display for shipdrivers.
While studying computer science at the Naval Postgraduate School last year, he came up with the idea of using augmented reality to help navigate ships. Using a $500 augmented reality developer's kit, he built a simulation that would allow surface warfare officers to wear their displays over their faces and overlay virtual information onto the real-world picture, the way a pilot's cockpit heads-up display works.
"Really, I don’t honestly think that this will be implemented any time in the near future just because of technological considerations, and the cost," he said in a phone interview.
"It’d be really cool as a navigator to say, pop-up! There’s a turn coming. Or, pop-up! There’s shoal water over there. Or, pop-up! You’re going too fast," he said.
The Navy is experimenting with augmented reality now, using Google Glass, but those applications are so far limited to lower-stakes ventures, like loading a publication so that a technician can read a tiny screen over his eye rather that go back and forth with a heavy manual.
Geoghegan wants to see that technology applied to core Navy missions, like navigation where real-time information could improve decision-making.
"So that’s what I did, knowing that no SWO in his right mind would allow me to go to a real warfare ship and test out with Google Glass and say, 'Hey, do you mind if I drive this track really close to land with new technology that’s never been used before with a computer that I’m not even supposed to be touching?' "
So using his kit and free online software, he built a simulation, like a level in a video game.
"I built a level that ran someone through 20 minutes of driving a ship, and this 20 minutes was three different scenarios based on whatever method I was using," he said. "One of the methods included using this heads-up display in the virtual reality, so they could actually see what it would be like to drive with that HUD."
Using the technology on-board is years off, though, he said, with a system building built to get live feeds from electronic charting systems and the navigation team, while also meeting cyber security requirements.
Geoghegan hasn't made a decision about his prize, he said, but he isn't considering the cash award.